It works nicely as a contrast to the pink label.Ĭulture Brain’s North American branch put out a catalog of their upcoming works before the game’s release, including this information on the newly christened The Magic of Scheherazade: I like the blue plastic of the Famicom cartridge. Pretty adorable, eh? The game’s boxart continues along this artistic vibe: The game was illustrated in a charming anime style that really brought out the game’s Persian mythological motif (Scheherazade is the narrator of the Arabian Nights series of 1001 tales): The Japanese title was Arabian Night Scheherazade, and it came out on the Famicom two years prior. Another excellent source is the StrategyWiki of the game. Flying Omelette has the best shrine online for the game that I’m aware of (it’s where the majority of the art I’m using for this article came from), so inquisitive players will want to check it out for additional info. Some of these include the recruitment of many allies into your party, RPG-style battles, and a chapter-based game structure. However, back in the NES and Super NES eras, Culture Brain had a healthy North American branch that released some of their more notable titles, including 1989’s The Magic of Scheherazade, an action-RPG similar to Nintendo’s Legend of Zelda series, but with some twists to that formula. Ĭulture Brain is a Japanese developer you don’t hear much about nowadays outside of their native country while they are still developing and releasing titles in Japan (and even got a few retro titles onto the European Wii U Virtual Console), on this side of the Pacific we rarely get the chance to see them. NOTE – THIS ARTICLE HAS BEEN REVISED AS OF. Study 10: The Magic of Scheherazade/Arabian Night Scheherazade (NES/Famicom, Culture Brain)
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